Windower Commands
Windower includes a variety of commands that allow you to control and configure the behavior of Windower.
Command Categories
| Category | Description |
|---|---|
| General | Control basic Windower features such as screenshots. |
| Alias | Create Windower pseudo-commands that can be used in the same way as built-in commands. |
| Console | Control the appearance and behavior of the Windower console. |
| Game | Control various aspects of the game rendering engine. |
| Input | Create keybinds and manage the behavior of the keyboard and mouse. |
| Plugin | Load and unload Windower plugins. |
| Addon | Load, unload, and interact with Windower addons. |
Command Usage
Windower commands can be used in several ways.
| Usage Method | Description |
|---|---|
| Windower Console | Press the console key to open the console, and simply type the command as it appears in this section. |
| Windower Scripts | In your script, enter the command as it appears in this section. |
| In-Game Chatlog | In the game chatlog, prefix the command with //.For example: //showfps 1 |
| In-Game Macros | In your macro, prefix the command with /console .For example: /console showfps 1 |
Command Syntax
The commands in this section adhere to the following syntax.
| Element | Description |
|---|---|
plain text |
Elements written in plain text should be entered as-is. |
<angle brackets> |
Required parameter. Replace with an appropriate value. |
[square brackets] |
Optional parameter. Replace with an appropriate value. Or don’t! |
Example: bind
bind [modifier][state]<key> [up] <command>
The bind command supports two required parameters (key, command) and three optional parameters (modifier, state, up).