Displays a configurable bar showing information on your targets.

Available Variables

General Variables

${name}, ${id}, ${index}, ${x}, ${y}, ${z}, ${facing}, ${facing_dir}, ${game_moon}, ${game_moon_pct}, ${zone_name}, ${notes}

Player-specific Variables

${main_job}, ${main_job_level}, ${sub_job}, ${sub_job_level}

Mob-specific Variables

${family}, ${job}, ${levelrange}, ${weakness}, ${resistances},
${immunities}, ${drops}, ${stolen}, ${spawns}, ${spawntime}, ${isagressive},
${islinking}, ${isnm}, ${isfishing}, ${detect}

Crafting Guild Variables

Show whether the guild shops are open or closed.

${alchemy}, ${bonecraft}, ${clothcraft}, ${cooking}, ${fishing}, ${goldsmithing}, ${leathercraft}, ${smithing},
${woodworking}

Adding Variables

To add variables open data/settings.xml with an editor and add the variables as you wish to the NoTarget (when you have no target or target yourself), TargetPC (you target another player), TargetNPC (you target a npc), TargetMob (you target a mob) tags.

You can also add normal strings, such as Name: ${name}.


Commands

help

//ib|infobar help

Shows a list of commands.

notes add

//ib|infobar notes add <string>

Defines a note to the current target.

notes delete

//ib|infobar notes delete

Delete a note to the current target that was defined previously.